Tuesday, April 24, 2012

The Forces of Hell Are Taking Me Back (So I Can Kick Their Asses All Over Again)

Blizzard’s Diablo franchise has had a special place in my heart gaming personality for a long time.  My first encounter with Tristram was at a Magic: The Gathering tournament held by a friend of my brother’s. To no one’s surprise, I was outed from the tournament early on, so I decided to play some computer games.  Diablo happened to be there, and I couldn’t stop playing.  I was playing as rogue and was loving it.  My gaming chops were still rather undeveloped, so I never really got past The Butcher in my limited time with the game.

I never did get the game for my own computer.  I was in middle school and had next to no funds.  However, I did find a Playstation version, so I snatched that up.  It was similar enough to satiate my desire to slay demon spawn, but still left me wanting.

Then, my buddy Matt got Diablo II after it’s release.  It entered our weekend gaming hotseat along with Starcraft and Age of Empires 2.  Again, I never did get the game for myself, because I was terrible with money in high school.  Diablo II took what I loved of the first game, and expanded on it tenfold.  More locations, more classes, more enemies, bigger bosses, etc.  It was the first game, turned to 11.  However, I never really played it online, aside from direct IP games in college.

Today, Diablo III is just weeks away from release.  In preparation for launch, Blizzard announced a weekend stress test open to the public.  I downloaded the game that night and jumped on as soon as I could.  Then, despite some Battle.net issues, my wife also downloaded and we joined forces.  I didn’t get to spend nearly as much time with the game as I had intended, but I was blown away but what I had seen.

The moment I loaded the game, the combat felt like second nature.  The same control scheme as normal: two mouse buttons for separate attacks/abilities, click to move, etc.  Same 2.5D perspective.  However, this is actually where the bulk of the similarities end.

While the core and soul of the game have remained the same, Blizzard has made a bevy of improvements to the experience as a whole.

Combat
Fighting hellish legions and the hordes of undead, never felt so great.  Combat has much more weight to it now.  Some of the more powerful effects shake the screen a bit, which makes you feel like you are shaking this broken world.  Additionally, you are rewarded to taking risks in combat.  There are environmental hazards you can utilize to damage your enemies.  For example, if you see support beams on a wall, hit them, and massive stones will shower your foes, stunning them and dealing damage.  You also get XP bonuses for laying a smackdown on large groups of monsters.  The more you kill, the more bonus you get.  Don’t just pick off stragglers, jump into the heat and kick some ass.

Abilities
I will speak  to classes in just a moment, but the abilities available are excellent.  There are some classics that return, such as the Barbarian’s whirlwind.  However, the skill tree has been completely redone.  No longer do you get skills points that you apply to a specific skill as you see fit.  Rather, abilities are divided into 3 categories; attacks, activated abilities, and passives.  In attacks, you have a primary and secondary subset.  Primary attacks, from what I have seen, generally help you generate your main resource, which may be rage, mana, spirit, etc.  Secondary attacks use your resource for various effects.  The activated abilities are exactly as they sound.  These are like healing abilities or dashes, etc.  Likewise, passive abilities are also exactly as they sound.  From level one, you can see everything you will have available and when.  As you level up, various attacks and abilities will unlock.  At any time, you can open up your skills and switch what you want available.  But, the biggest change here, is how you use the abilities.  Your mouse buttons are reserved for your attacks.  Activated abilities are tied to the 1-4 keys, and passives are always on.  So, as Diablo I and Diablo II only allowed a total of two abilities at once, Diablo III now allows you to have nine.  Two attacks, four abilities, and up to three passives.  (By the way, if the rumors of a console version of the game are true, this new layout for abilities really lends itself to that platform.  I think I would continue to play on PC, but would still be interested to see how Blizzard would work it.)

Classes
Barbarian, Demon Hunter, Monk, Witch Doctor and Wizard.  At first glance, they don’t seem to cover much diversity.  However, many of them are amalgamations of Diablo II classes.  The Witch Doctor seems to cover most of the Necromancer ground.  The Demon Hunter combines the Assassin’s traps and devices with the Amazon’s range.  The Monk covers “white mage” duties of the Paladin, but fights more like the Assassin.  The Barbarian and Wizard are pretty much just as they have always been, though.  My only hope is that the Druid will come back in an expansion.  I think it would fit in with the new game quite well.

Story
As always, the story revolves around Diablo and his minions waging war against the mortal realm.  However, it is the delivery of the story that I like.  It his handled by voice over and text box, largely as it always has been, but you are still free to move freely.  Move too far from a speaking NPC, and you’ll miss the conversation, but the freedom is nice.  Additionally, you’ll find lore objects in the world.  When you pick these up, they will launch a bit of lore voice over, but will play regardless of how far you move.  It’s a small thing, but I liked it quite a bit.

Crafting
At one point in the beta, I completed a quest for an NPC and set up shop as a blacksmith.  He offered to salvage useful materials from items I find and create new ones.  Additionally, he could be leveled up to learn new items by paying some gold.  I was only able to scratch the surface of this system, but I like the additional options it provides.

Battle.net
Diablo I had no online component, as this was not a prevalent feature in the industry at the time.  Diablo II arrived on the coat tails of Warcraft II, which found a bit of success with the online community.  Starcraft really made Battle.net a huge success, too.  During the life of World of Warcraft, Blizzard has really expanded Battle.net and incorporated it into a universal service among all of their games.  This has also reached Diablo III.  Just like with WoW and Starcraft II, you can see what your friends are playing and invite them to come play.  This also allows for exponentially improved co-op in Diablo.  I’ve had some “pulling teeth” experiences trying to set up a private game with friends in Diablo II.  Now, I only have to send an invite, they appear in my lobby and with a click of a button, we are in a game together.  It’s a great service for Blizzard diehards.

The Little Things
- In multiplayer, each player is provided their own loot by the game.  No more arguing over who gets to pick up what.  You only see what the game has given you and nothing else.
- No more scrolls of town portal.  It’s a universal ability for everyone.  And they aren’t tied to any particular person.  Each player has their own instance of the portal, so you don’t have to wait for everyone else to go through before you do.
- Health potions are on a dedicated hotkey.
- Acheivements.  ‘Nuff said.
- Gold is picked up on contact.  No more clicking to pickup money!  Some items even allow you to gather gold from farther away.
- Health pickups.  ’Nuff said.
- Dungeons have what I call “exit stones”.  When you get deep in a dungeon, you can click on these to leave instead of having to backtrack.
- Inventory space is managed more efficiently, albeit less realistically.  Large two-handed weapons now only require two spaces in your inventory.  In fact, nearly any weapon or piece of armor is that way.

I could probably keep extolling the virtues of this game, but I’ll end up losing the plot.  For now, I’ll just leave it at this: Diablo III is looking like the best advancement of a Blizzard franchise that they have ever had (I’m not counting WC3 to WoW; that jumped genre).

Friday, April 6, 2012

Chill, I got this.

Wow. I have dropped the ball.

Seven months without an entry. That is inexcusable. In my defense, though, it has been justified. In that time, I have purchased a home, secured full-time employment, and had a new baby. Needless to say, blogging has been one of the last things on my mind.

That said, I do plan to make this quite a bit more regular. I need to sharpen these linguistic and pseudo-journalistic chops.

Okay. Enough preamble. Time for some real body.

The past several months have inundated me with gaming goodness. So much, in fact, that I am kind of drowning. Here’s an outline:
- Assassin’s Creed: Revelations
- Mass Effect 3
- Demon’s Souls
- Team ICO Collection
- Star Wars: The Old Republic
- Dota 2 beta
- Skyrim (Thanks to Wayne for this!)
- Batman: Arkham City

Just looking at the list tires me out. Here is the progress I’ve made on each so far:

Assassin’s Creed: Revelations - Not started
You know, it’s funny. I played the AC: Brotherhood multiplayer as soon as I got it. I haven’t touched this game at all yet. Mostly because I got SW:TOR, then got back into Mass Effect 2. Really looking forward to powering through the story here and getting AC3 later this year.

Mass Effect 3 - Not Started
I tried to get as much of ME2 done as I could before ME3 released. So much for that. Playing through ME2 as vanguard, and I think I’m getting close to the end finally. Been Paragon up to this point, but going to start tossing in more Renegade stuff just to mix it up. Watching my wife play ME3. We’ll see how differently our stories progress.

Demon’s Souls - Soul level 50-60ish
This is a great time waster. Luckily, I have the patience for it...mostly. Love the old-school challenge level of it. Still want to get Dark Souls. :D

Team ICO Collection - 8 colossi down; ICO untouched
Went through a period where I didn’t have an Xbox around. Went back to my PS3. This was much more kid-friendly than Demon’s Souls, and one of my favorite games of all time (SotC, that is). Still just as great as I remember. Now that I’m playing on a 42” HDTV instead of a tiny 17” CRT box, I can actually see those blasted lizards and fruit I read about back in 2006.

Star Wars: The Old Republic - Half dozen characters, Main is Jedi Seer at level 40ish
Great, great game. Love the story. Can’t lie, though. There is still a lot of work to be done to catch up to MMO standards. Update 1.2 should be making some good strides. However, probably won’t be back to this for some time. Newborns kind of make MMO gaming nigh impossible.

Dota 2 beta - played a few bot matches
Still not quite sure how I feel about this. I’ve been playing League of Legends off-and-on for about two years. However, Dota 2 looked like it had a great art style. I’ve never played DOTA proper, so the learning curve was pretty steep. The basics were the same, but there were some key differences. Such as denying. Neat strategy, but I never focused on it. In Dota 2, death costs you money, instead of just making your conqueror richer. My favorite difference though, was the environment interactivity. Some characters could walk through and hide in clumps of trees. You can even use trees for things such as healing and character abilities. It’s a small touch, but it’s nice. Since going back to LoL, though, these differences are not missed. Dota 2 will probably be the next “hardcore” MLG offering, but I’ll likely be sticking with LoL.

Skyrim (Not yet started)
When I start this, thus ending my life, I vow to do one thing in particular: save my game in two slots. I will NOT have a repeat of Oblivion where I get 25 hours in, on my way to becoming a vampire, when my save gets corrupted. Never again, Bethesda. Never again. ಠ_ಠ

Batman: Arkham City (almost 40% complete)
Amazing game. Top notch voice acting, great design, awesome combat. Not just best Batman game of all time, but definitely in the top 50 games of all time. (I say "top 50" simply because I really don’t know what my rankings would be.)

So, that’s what I’ve been up to and what I have ahead of me. Also, Diablo 3 releases in just about a month. I probably won’t get it at launch, but I have a feeling I’ll have it some time this year at least. Then, there’s Borderlands 2. And, Bioshock: Infinite. And, Assassin’s Creed 3. Oh, boy. “What an age we live in!” as they say.

For now, Gnome out.