The ultimate in revenge stories -- and a brutal saga
to boot -- is God of War. PlayStation’s most iconic hack and slash series has
helped define the genre and most importantly, as of me typing this, has just
reached its 10th anniversary. Yes, back in 2005, Santa Monica
Studios gave us the first glimpse at Kratos, his unbelievable fall from grace,
and quest to avenge his family. I pretty much ignored this franchise for the
better part of 6 years before I bought a PS3 and played the entire collection
within a week’s time. Though originally planned as a trilogy, the series got PSP
titles and a prequel to stuff all the gaps closed throughout the years. But,
the third numbered entry is, and will ever be, the end. At the time of release
the game had review scores anywhere from 8.5/10 to 10/10, so did this
effectively close the series and have a fitting ending?
The entire saga is loosely based on Greek mythology;
it is set in ancient Greece with revenge and retribution as its central theme.
Revenge is a great setting for any game, and I believe that this particular
story was told well enough through the first two games. The main plot is very
simple, but in the first God of War the player actually was given his incentive.
The agony of losing his family by his own hands and tortured by the Gods was as
good of an excuse as any to seek retribution. The problem with the rest of the
series is that aside from having continuous visions of his family’s death (the
torture of the Gods), Kratos’ goal doesn’t change. At the end of the first game
Kratos succeeds in killing Ares and that could have been the end of it, but a
common trope of Greek mythology is those damn tricks the Gods like to play
because they are dick butts. Unfortunately, Santa Monica uses this ad
nauseam and makes the last two games of the series feel a bit contrived.
I would have liked to see them delve into his past a
bit more but I guess that is what Santa Monica sold out for in Ascension. The
plot returns to what is ostensibly the God of War saga’s Deus Ex Machina,
Pandora’s Box. Yes Kratos’ entire goal in God of War 1 was to attain what was
in this box to help him defeat Ares. Well he did open it and even after that we
were not entirely sure what was in it and then this plot device seemingly
disappears in the second game only to show up again. Even from the beginning
the plot starts its repetitive nature, while climbing the Titan Gaia trying to
reach the top of Mount Olympus Kratos falls and guess where he ends up?; The
Underworld. The same place we started in God of War II.
This
place looks familiar.
Now down in the underworld Kratos will stop at
nothing to get back to kill Zeus this time and anyone who stands in his way.
Each God must be dealt with and we even take out some Demigods to be sure; including
Hercules who for some reason is now in cahoots with Hera. This is clearly a
conflict of Greek Mythology 101 here as Hera detests the existence of Hercules,
so why are they working together? It is silly missteps like these that take
away from the plot of the game. One thing that did stand out was as each God
was destroyed there was a noticeable effect on the world in a negative way and
it was good to see the connection. But then what happened when Kratos killed
Ares in the first game? The implementation of new rules really detracted from
the story as a whole but simultaneously drove me to find the next God to
eviscerate just to see what would happen. After
decapitating and maiming a litany of Gods we reach the culmination of five
years and 3 games. It all comes down to this single moment and battle(s) with
Zeus. The world is in shambles from the slaying of the Gods and we finally find
out what was in that box.
Drum roll please…..All the evils of the world are
inside the box along with “Hope” that Athena threw in for good measure. Kratos
screwed the pooch on this one folks and opening Pandora’s Box in the first game
somehow made the Gods go insane with “Evil”. Even that is too abstract for
Greek mythology. Athena becomes angry at Kratos for reaching his goal and "stealing" the hope she put in the box even though she pushed us to defeat her brother Ares and the other Gods.
God of War III marks the finale to Kratos' story and even though there may be other titles that follow, this really is the end of his tale. Kratos mentions, “My vengeance ends now,” right before he thrusts the Blade of Olympus into himself. Of course, there may be speculation on his death; after the credits roll, a scene plays from where Kratos died and trail of blood is shown going off into the distance. Whether or not he is alive, like I said before and even Kratos himself said, his saga is at an end. I truly enjoyed my time with all the games in this series, but the God of War III story just didn’t have the same feeling that was present in the first game. I would have liked to have seen Santa Monica Studios tell a deeper story with the last two games of this franchise. The very few emotional scenes of the game fell flat without any added weight. I feel that what players got was almost a cut and paste rehash of the first game. The writing of the game leaves much to be desired but it holds up well enough to get you to the end of the game. I was very underwhelmed by the story of the third game but it did get the ending it deserved. There really was no other way the franchise could have ended and Kratos ultimately got the results he wanted. We can now officially put this franchise to bed, rest in peace Ghost of Sparta, and thanks for the memories.
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