In case you've been in an ice cave with your feet frozen to the ceiling (watch out for the Wampa!), the gaming world experienced a great loss last week. Disney, who purchased LucasFilm in Oct. 2012, has decided to close LucasArts. Gamers my age and older fondly remember LucasArts for many things, especially point-and-click adventure games like Maniac Mansion, Monkey Island, and Grim Fandango. Aside from this, many other gamers will be more familiar with the myriad Star Wars games the studio developed and distributed: KOTOR, the Battlefront series, Rogue Squadron, Jedi Knight/Academy and many others.
I am personally devastated by this news. Granted, LucasArts has been struggling for years. Lagging game sales, mediocre reviews, and revolving leadership have been telltale signs that something has been amiss for some time. It seems that many of the people involved had a feeling something like this was coming, and were not terribly surprised. Regardless, gamers are generally quite upset about this course of action -- including myself.
Let's pause for a second.
I completely understand that Disney is a for-profit business. In fact, they are a business that has not had a good track record with video games. This business obtained a video game publisher. Publisher has not been performing well for a while and was not showing any signs that this was going to change. The business had to make a choice. Should they keep a failing developer/publisher open and risk hemorrhaging money, or close it and cut it's losses? The "business" decision is clear.
Am I upset? You bet you shiny metal ass.
Did Disney make a good, sound business decision? Sure.
Here's the official statement made by Disney about their decision:
"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."
At first thought, and going by the fact that Disney has officially stated that the two current Star Wars games that were in development have been cancelled, things don't look good. It appears that many of the franchises which made LucasArts a gaming staple will be lost. Personally, I didn't grow up with most of the LucasArts adventure games. I played a revamped Monkey Island back on my PS2, but that was about it. Largely speaking, I was exposed to most of their later Star Wars games. Even at that, I'm incredibly sad about losing much of the studio's legacy.
Disney's track record with video games also fills me with dread. Even after two moderately successful Mickey Mouse games, they still closed Junction Point. Warren Spector be damned, apparently. Add in the reports that Disney never completed setting up LucasArts employees with benefits, it feels like Disney is dead set against in-house game development and publishing.
(See what I did there?) |
Though the official statement is that the current in-development games Star Wars 1313 and Star Wars: Frontal Assault are canceled, perhaps there is a chance that someone else will pick them up. There certainly seem to be some conflicting reports about this. After all, it's not completely unheard of. Sleeping Dogs began development as True Crime: Hong Kong. At some point, Activision decided to cancel the game, but Square Enix picked up the rights to it and saw it through to completion and publication. The end product received generally positive reviews, but it was not exactly a stand-out. While this precedent is not exactly promising, it does point to a possible path for these canceled Star Wars games that were generating quite a bit of buzz.
As for the old-school LucasArts adventure game IPs, the road might be a bit rougher. As pointed out by some of the editors at GameInformer, the financial returns on the adventure game franchises like Monkey Island are not huge. So, the chances of these game seeing the light of day again are questionable. Maybe Disney will refuse to sell these or license them out to avoid losing money; but at the same time, Disney could sell them if they see no long-term value in them. We can hope for the latter.
...I'm so...nervous... (and maybe a little constipated) |
Gnome, out.
Great post.
ReplyDeleteI also grew up on Lucasarts games, Xwing, Tie Fighter, Sam and Max, the Indy games, Full Throttle, all Monkey Island games, Dark Forces, I'm probably even forgetting some as I write this...
Yeah I am actually, the greatest of all, Grim Fandango.
That said, as you astutely point out, it's been quite awhile indeed since they put out any game that made any real $$ or impact, so from a business point of view it makes sense that they must die, in a way it's surprising they made it this long really. I think the last Lucasarts game I played might have been Rebel Alliance? I dunno, not counting Monkey Island remakes for iOS.
Still, a very sad day indeed, RIP Lucasarts, thanks for the many, many great times.