My wife and I got the collector's edition of Tomb Raider last week. I'm busy digging into AC3 (finally), but she's been having a blast with it. I can already tell, even without touching it, that I'm going to love it when I get around to playing it.
Lara Croft has always been an interesting character and gaming icon. She's had her ups and downs, certainly, and it seems that Crystal Dynamics has found a formula for her that works in the modern gaming market. Sure, it may borrow heavily from Assassin's Creed and 3rd Person shooters, but there is a reason those games work and are popular. I hope to see a bit more focus on tomb raiding in future games that is more along the lines of the original games, but that will have to be a balance CD will have to strike on their own.
As a character, though, I can still see a bit of Old Lara in New Lara. They do seem like very different people, though. At the end of the game, Lara expresses a motivation for her raiding of tombs that seems different than what is has been in the past. I'm still waiting for the coy and aloof Lara we came to know, but maybe that will never happen. I'd just hate for her to be stuck as a tragic heroine forever.
New Lara in all her gritty and bloody glory. This girl takes a serious beating and keeps on going. |
A bikini and a belt? All the protection an adventurer needs! Also, what is up with that right wrist!? |
In the world of Other M, Samus stumbles upon her old Galactic Federation squad mates while answering a distress call on a seemingly abandoned vessel. Among the people she encounters is her former captain, Adam Malkovich. In the most contrived manner possible, Samus loses her special abilities. How? She opts not to use them. Why? She wants to show Adam she can follow orders.
Yes, that’s right. The woman who in the first five minutes of the game gives the squad access to the ship by using her missiles is restricted from using her abilities -- some which could open a path or save her life in the future -- until a bland male character dictates it to her. She does this because she likes him, but only as a friend.
No matter what way you rationalize this mechanic, when you're 10 minutes into the lava sector and you can't use your Varia Suit yet, you will understand how painfully stupid this plot device is.
In short, you're asked to forget that Samus has spent the last 10-15 years on solitary missions ridding the galaxy of Space Pirates, saving the universe and surviving on her own as a bounty hunter. Instead, Other M expects you to accept her as a submissive, child-like and self-doubting little girl that cannot possibly wield the amount of power she possesses unless directed to by a man. (http://www.g4tv.com/games/wii/61992/Metroid-Other-M/review/)
While I tend to believe this was not necessarily an intentional decision made developer Team Ninja, it does make me believe that developers sometimes do not fully consider the impact of their storytelling and design decisions.
That's it, Samus. A thumbs-down will show them you mean biz-nass. |
Nilin will hack your brain while kicking your ass. Sure, she may be wearing really tight clothes, but she's no Bayonetta. |
Case in point. |
Besides often being over-sexualized and portrayed as weak, women also tend to get the crazy roles in video games. I was reminded of this when I came across an announced project by Keiji Inafune, wherein he has invented a fictional niece for himself. As his niece, you are forced to take part in a terrorist's twisted games in order to save your "uncle's" theme park. But, here's the kicker: It's an otome game, so there will be plenty of flirting and melodrama.
It's definitely not the weirdest otome game I've heard of, but it's up there.
That's all for now. Gnome, out.
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