Wednesday, July 14, 2010

There's Something About Motion Controls: Part 4 -- Kinect

Kinect. Possibly the most over-hyped, yet largest game changer.

I have no delusions that what Microsoft is trying to do could possibly change motion controls, if not a large portion of gaming altogether, but I am still unimpressed.

Motion controls without an actual controller is intriguing, definitely. However, the buy-in price is quite steep at $150. As X-Play's Adam Sessler put it recently, people who are interested in motion controls are generally quite happy with their Wii, an initial $200 investment plus accessories. But, it is the lack of a controller which will attract people over Move and Wii together.

Kinect could change everything, or it could be one of the biggest disappointments ever. I, for one, am not excited at all. One of the most ambitious "games" demoed for Kinect when it was still Project Natal was Peter Molyneux's "Milo." He's still showing this off, despite having said that it will not be commercially released. What a tease. At least Fable 3 will have Kinect capability, which goes *cough* hand-in-hand with it's emphasis on touch.

So, yeah. I don't mind gaming with a controller. I guess in a way, it is one more way for me to keep in mind that what I'm doing on screen is separate from reality; that my game is just that. However, I look forward to seeing people make bigger fools of themselves with Kinect than they do on the Wii.

Gnome, out.

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